![]() Using High Punch for this move will give it a slower start, but it can move you forward a significant amount and put you right up in your opponent’s face and feed into a very heavy combo. Using Low Punch will cost you some of the power of your combo, but it can make you faster if the window to act is not as large as you would like. Use this to close the distance and to transition into a follow-up attack that feeds into a solid, high-damage combo. Flash Knuckle: This is a bread-and-butter combo starter, and one of Luke's best Special Moves.Don’t rely on it for juggling, either just know you have it to punish and turn the tides, not for larger damage chains. It is not the best for chaining into combos and should be seen as a tool for opponents trying to play the aerial game against you. Rising Uppercut: The Invulnerability granted from this will be phenomenal for your anti-air game. ![]() ![]() It propels Luke forward and can push the opponent back slightly to help get them into the corner, where you can follow up with pressure and high damage. Throws: Luke’s forward throw is a good option when you see an opening to grapple your opponent.
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